Richmond, VA
+1.323.459.4824
Willing to relocate: anywhere
Authorized to work in the US and Canada for any employer

Work Experience

Lead Designer

Miltenyi Biotech
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Cologne, Germany
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2019 to 2023

On loan from Qi to Miltenyi to help develop a platform system to unify all the UI and UX of the Miltenyi Instrument and analysis software base. I developed a unifying UX that minmized the changes required by each system to transition

Major challenges include incorporating a custom OS, using QtWidgets and QML in differing interfaces, varying screen sizes and input systems, color blindness and instrument requirements for medical devices

VP of Design

Quantitative Imaging Systems
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Portland, OR
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May 2016 to Dec 2023

Quantitative Imaging Systems (Qi) is a biotechnology business founded in 2011 by Michel Nederlof, a physicist with over 30 years of experience in developing imaging systems, and a passion for unraveling cancer through digital imaging microscopy.

Qi software is designed with pitch-perfect domain knowledge of microscopy applications that provide solutions for biomedical research, drug development, and ultimately design of patient treatment plans.

Lead Visual and UX Designer

Aquorn, Inc.
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Pittsburgh, PA
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March 2016 to August 2021

Aquorn is a startup company envisioning transformative reform of processes in public finance and municipal debt industries.

Aquorn's products promise to ease the burden of tedious bureaucratic tedium on the institutions involved in municipal debt, to empower them to make better, more informed decisions.

Senior Visual Designer and Special Sauce

MAYA Design, Inc
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Pittsburgh, PA
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August 2007 to August 2016

MAYA Design is a small, multidisciplinary, user-centered design consultancy. I was in the visual design discipline and I tended to be involved in the more technical projects due to my background.

My responsibilities ranged from creating wireframes, creating low and high fidelity prototypes, running user-studies and interviews, running innovation sessions and creating high fidelity final production content in 2D, 3D, code, or film.

Senior Artist

ATI Research, Inc
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Boston, MA
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October 2004 to August 2007

As Senior Artist at ATI’s 3D Application Research Group, I collaborated with graphics engineers to create visually complex and compelling real-time demos for next-generation graphics hardware platforms.

Senior Modeler

DreamWorks Animation
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Glendale, CA
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January 2002 to October 2004

I modeled characters, sets and props.

When modeling was out of production, I was trained on DreamWorks' proprietary systems and worked on anything else that needed to be done, including some rigging, lighting, painting and fur.

Professor

Gnomon School of Visual Arts
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Hollywood, CA
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October 1998 to October 2004

Taught courses in: 
3D organic modeling 
3D lighting 
flash programming and animation.

Professor

Art Center
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Pasadena, CA
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December 1998 to August 2004

Taught courses in: 
3D organic modeling 
3D lighting 
flash programming and animation.

Principal Tinkerman

Magritte's Cow
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Eagle Rock, CA
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December 1998 to December 2003

Magritte's Cow was my baby. It was an interactive media design consultancy specializing in storytelling technologies. We ran projects ranging from web pages all the way to interactive immersive exhibits.

Pipeline Architect

Gentle Giant Studios
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Burbank, CA
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December 1998 to April 1999

Aside from modeling branded toy characters and faces, I developed a 3D pipeline for posing/printing/approving and cataloging branded characters for toy production.

Character Modeler

Walt Disney Animation Studios
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Burbank, CA
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June 1996 to December 1998

Created characters and hundreds of facial targets for Dinosaur, Disney's first (and only) CG animated feature mixed with live sets.

Applications Engineer

Alias | Wavefront (formerly Alias Research, now part of Autodesk)
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Toronto, ON
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June 1993 to June 1995

Responsible for all onsite South American pre-sales and specialized technical and training support.

3D Specialist

Contractor
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Mexico City, Mexico
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June 1993 to 1994

Worked on multimedia projects and interactive children's museum exhibits.

Support and Training

Alias Research, Inc.
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Toronto, ON
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1990 to 1993

Phone support and onsite training 
Created documentation and example material for product manuals 
Created training materials and manuals.

Education

Mechanical Engineering

University of Toronto - 1989-1991

Skills

3D software (Alias Power Animator, Maya, MODO, Sketch 25+ years)2D Software (Creative Suite since photoshop v0.9 25 years, Video editing since the Video Toaster 26 years, many others)Human centered design (9 years)Game Dev Software (Unity 8 years, shader dev 2+ years)Trying to hack everything (since the age of 2)Front end web development (10+ years)Prototyping (As long as I can remember)PhotographyWood workingWelding

Languages

Spanish - mother tongueEnglish - adoptive mother tongueHebrew - working knowledge, non-technicalFrench - schoolPortuguese - conversational

Patents

Dishwasher with programmable stop time (#8562754) October 2013

A dishwasher includes a tub having a door that provides access to the tub. The door has a handle which extends a top surface of the door beyond a front surface of the door. A touchscreen panel is mounted to the top surface of a door to provide a user interface. The user interface includes a carousel of icons via which a user may select a wash cycle. The user interface further includes a programmed delay interface via which a user may specify a desired start time and/or stop time for the wash cycle. The user interface may further provide the user with usage guidance to aid the user in the usage of the dishwasher.